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The Medieval Age is an evolutionary age that appears in all Age of War and The Wars games. It is a second age in Age of War, Army of Ages, and The Wars then, as a fourth age in Age of War 2 then as a third age in The Wars II: Evolution. They are based on Medieval period from the 5th to the 15th century in all games except for Age of War 2 which focuses on more fantasy times.

Age of War[]

Units:

Mideaval

Sword man (50 gold per unit)

Archer (75 gold per unit)

Knight (500 gold per unit)

Turrets:

Catapult (500 gold per turret)

Fire Catapult (750 gold per turret)

Oil ( 1000 gold per turret)

Evolution:

Evolves from the Stone Age

Evolves to the Renaissance Age once you get 14000 exp.

Tips[]

When units are loading, if you pause, your units will still load. Its the same with spells.

Age of War 2[]

The Medieval age in Age of War 2 are more on fantasy rather than historical. Soldiers

Footman
"Will knock everyone out with his spiked club"
Mage
"Will hurt the enemy using an electricity spell"
Archer
"This expert with the bow will never miss"
Griffon Knight
"A knight riding a giant griffon will show his feats"
Arena

Arena needs to be purchased (900 Gold) in order for players to send Footman (Footman is always available in PC as default)

Turrets[]

Cost Damage Range Fire Rate Description
Crossbow
Crossbow 1000 25-45 18m 1.2/s "This crossbow will fire powerful arrows"
Rock Catapult
Rock Catapult 2000 45-60 20m 0.74/s "This catapult will fire rocks"
Metal Catapult
Metal Catapult 3000 50-70 20m 0.85/s "This catapult will fire metal balls"

God's Spell[]

Arrow storm

Arrow Storm:

Cost: 4000 XP

Archers fire arrows at random across the map, which usually kills units in one-shot

Evolving[]

Evolve to Renaissance Age

Cost: 10000 XP

You will get some guns now!

Army of Ages[]

Unit Damage HP Speed Cost Type
Gatherer 4 50
90 Biological, Ground, Light
Footman 16 70
300 Biological, Ground, Melee
Archer 10 45
320 Biological, Ground, Ranged, Light
Halberdier 13 250 470 Biological, Ground, Melee, Heavy
Knight 20 300
530 Biological, Ground, Melee, Heavy
Ballista 10 200
540 Mechanical, Ground, Ranged, Heavy
Trained Eagle 10 60
330 Biological, Air, Ranged, Light
Siege Balloon 10 120
640 Biological, Air, Ranged, Heavy

The Wars[]

The medieval age in The Wars are same as the first Age of War game, but the knight has been replaced with a new unit called "Axe Guardian". 

Swordsman

Crossbowman

Axe Guardian

The Wars II: Evolution[]

Guardsman

Crossbowman

Armored Swordsman

Knight

Technical Wars[]

The Medieval Age have a farm with a windmill. How battling other units with country's.

Warrior $40

Archer $80

Swordsman $200

Trivia[]

  • The Archer in the second game is based on a Faun.
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