The Renaissance Age is the third age in the first and third game, fifth in the second game and fourth in The Wars II Evolution.
Age of War 1
The Rennaissance Age in the first game are based on either Dutch or French armies.
Units
Dueler (200 gold per unit)
Musketeer (400 gold per unit)
Cannoneer (1000 gold per unit)
Turrets
Small cannon (1500 gold per turret)
Large cannon (3000 gold per turret)
Explosives cannon (6000 gold per turret)
Evolution:
Evolves from the Mideval Age
It takes 45000 exp to evolve to the Modern Age
Age of War 2
The Rennaissance Age in the second game are based on Spanish Colonial Period.
Rennaissance Age Soldiers
Rifleman
Cost: 150 gold
Build time: 1 second
Hitpoints: 230
Type: Support
Damage: 15-30
Hit speed: Fast
Range: 200
(This unit is good in numbers)
Swordsman
Cost: 175 gold
Build time: 0.6 seconds
Hitpoints: 350
Type: Infantry
Damage: 30-40
Hit speed: Fast
Range: None
(This is a strong soldier with a powerful sword)
Cannon
Cost: 225 gold
Build time: 0.6 seconds
Hitpoints: 300
Type: Anti-armor
Damage: 25-35
Hit speed: Fast
Range: 400
(This unit has the best range along with Mad scientist, and has to be bought with the upgrade)
Knight
Cost: 750 gold
Build time: 0.6 seconds
Hitpoints: 800
Type: Armored
Damage: 50-70
Hit speed: Fast
Range: None
(This is a great unit with high HP and great damage)
Turrets
Small Cannon
Cost: 2000 gold
Range: 300
Damage: 55-75
(This is a good turret in the beginning as it kills the enemy within 2-3 shots)
Large Cannon
Cost: 4000 gold
Range: 300
Damage: 65-80
(This cannon does great damage but is a little more expensive than the Small Cannon)
Special Attack
Unhappy King
Cost: 5000 XP
Evolving
Evolve to Modern Age
Cost: 11000 XP
(Researches modern military technology)
ADVICE: Put 1 Small Cannon and 1 Large Cannon, then send a couple of Swordsmen to kill the enemy and then later, send a bunch of Knights and Cannons.
Edited by SoulEmad.
Army Of Ages
In Army of Ages, the Rennaissance Age is based on the 19th century British Victorian era or American "Wild West, especially as they are based on steampunk armies rather than historical like in the previous games.
Unit | Damage | HP | Speed | Cost | Type |
---|---|---|---|---|---|
Waterman | N/A | ||||
Duelist | Biological, Ground, Melee, Light | ||||
Rifleman | Biological, Ground, Ranged, Light | ||||
Steam Dog | Fast | Mechanical, Ground, Ranged, Light | |||
Cannon | 35-55 | 575 | Mechanical, Ground, Ranged, Light | ||
Steam Knight | 35-45 | 565 | Mechanical, Ground, Melee, Heavy | ||
Steam Bird | Mechanical, Air, Ranged, Light | ||||
Steam Spider | 50-100 | 875 | Mechanical, Air, Melee, Heavy |
The Wars
The Renaissance Age in The Wars are same as Age of War 1, but the Cannoneer unit in The Wars is redesigned which is similar to the Cannon from the second game, but with a soldier pushing the wheeled cannon rather than a small cannon carrying it. Also the Unhappy King special attack from Age of War 2 is returning as a replacement for Light Force Shield which fires several cannonballs from the player's base rather than falling from the sky.
Duelist
Musketeer
Cannoneer
The Wars II Evolution
In The Wars II Evolution, the Renaissance Age are based on French and British revolutionary armies especially the Napoleonic Wars period and the American Revolution. And also its the fourth evolution age of the game.
Fusilier
Dragoon
Cannoneer
Cavalry
Technical Wars Colonial Ages
The Colonial Ages have 4 differents. How trough have an army British, Estonian, German and Danish Soldiers with the cutlass.
Melee Pirate $50
Pirate $100
Musketer $250
Technical Wars Renaissance
In The Netherlands have recommends from Renaissance buildings. Motivate and redecorate with lots of buildings.
Dueler $60
Rifleman $120
Cavalry $300